Advanced Targeting and Measurement¶
With Attack HUD Target Picker (attackTargeting) on, the attack HUD gains a picker for choosing your target or placing your area straight from the accuracy/difficulty dialog. Whatever you pick becomes a normal Foundry target the roll reads as usual, and it stays targeted after the roll unless Clear Targets After Roll (clearTargetsAfterRoll) is on, which it is not by default.
Separately, a standalone measure toolbar (Shift+R) puts the same shapes, marks, and range readouts on the canvas any time - see Advanced Measure tool below.
Settings¶
Combat & Movement → Targeting holds Attack HUD Target Picker (attackTargeting): Off, Picker, or Picker, auto-start (default), which opens the picker the moment an attack starts with no target set. It also holds Clear Targets After Roll (clearTargetsAfterRoll, off by default). Damage HUD Target Picker (enableDamageTargeting) puts the same picker on the damage HUD, hold Shift for multiple.
Ruler & Measures → Advanced Measure holds Tool cursors (rulerToolCursor), which swaps the cursor and plays a sound while the measure and target tools are active.
The targeting buttons¶

When the attack HUD opens, a targeting button joins its range row. A simple-range weapon gets a Range N button, a melee weapon gets Threat N, a tech attack gets Sensors N, and an area-of-effect (AoE) weapon gets one button per pattern, Blast / Burst / Cone / Line, in place of the system's template buttons, with an Elevation / Terrain / Spread toggle row below them (plus Line of sight when range pulse LOS is on).
A weapon that has both a Range and a Threat, and whose two values differ, also gets a swap arrow beside the button to flip the label between them.
Click a button to start picking, click it again (or Esc) to stop.
Single-target picking¶

There is no range gate: the button's range is only a label. The cursor highlights what's under it: blue over a token, red over empty ground. Click a token to target it, and hold Shift to keep targeting more. Esc or a re-click ends it.

Where tokens overlap, a small picker lists them to choose from.
Hit chance and damage¶
Each targeted token gets a live hit chance and damage range label. targetInfoDisplay sets who sees them: No, GM only, or GM and players (default).

Throwing¶
| Throwing | Landing |
|---|---|
| Tick a throwable weapon's Thrown box in the HUD and the button becomes Throw N, previewing the throw distance in place of the melee reach. Clear it to go back to the weapon's normal range. A weapon whose box is ticked but carries no Thrown tag keeps its normal range. | Rolling the attack then lands the weapon on the field as a token and disables it on the sheet until you pick it back up. With enableThrowFlow on, attacking a throwable weapon first asks whether to attack with it or throw it. |
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Area templates¶

Placing a template catches every token inside it as a target. Blast drops a disk on the hovered cell, Burst centers on the token under the cursor, and Cone and Line aim from the cursor and rotate with Ctrl + mouse-wheel (a line also tilts into a slope). Hold Shift while placing to stack more shapes onto the same target set.
Elevation, terrain, spread¶

The toggle row controls the 3-D side. Elevation catches tokens by vertical overlap and lets tall terrain block the shape. Terrain sits the area on the Terrain Height Tools ground beneath it. Spread floods the area out from its origin so it can't reach over terrain into a pocket behind. With all three off, the area is flat.
Keybinds¶
E / Q raise and lower the area's elevation, W / S tilt a line, and Z resets the elevation offset, rotation and tilt. Ctrl + wheel rotates a cone or line. The keys are rebindable under Configure Controls → Lancer Automations.
After the roll¶
Closing the HUD stops the picker and clears its shapes. Your targets stay on after the roll unless Clear Targets After Roll (clearTargetsAfterRoll) is on, which it is not by default. Your in-progress aiming can also be shown to other players, see Share Interactive Tools.
Advanced Measure tool¶
Press Shift+R, or its button under the Ruler in the Token controls, to toggle a standalone measure toolbar, docked above the macro hotbar. It's per-client and works outside any attack or flow. It greys out while an attack, damage or HASE HUD is open. On it:
- Blast / Burst / Cone / Line - arm a shape, then set its size and the Elevation / Terrain / Spread toggles in the panel above it. Each click drops a shape, and a click inside one removes it. With no shape armed you move and drag tokens as usual.
- Mark (the reticle) - click a token or a hex to put a gold mark on it, click again or right-click to remove it. Marks never target.
- the range source selector - Threat, Sensor, Max Reach, Weapon, or Manual, pulsing that range around the reference token. Click the active one again to turn it off. Manual opens a range stepper and Weapon your weapon list. The reference is the token you hover, else your selection. Range pulse LOS clips it, with a Sight toggle per source in the list.
- Movement reach - the reference token's movement, in the ruler's speed tiers.
- Tactical distance labels - distances from the reference token.
- the eye - line of sight to your marks, or to your targets when nothing is marked. What the colors mean.
Max Reach is your furthest weapon reach. A weapon's Blast, Burst, Cone or Line size adds to its Range, never to its Threat.
Shift+click marks a token or a hex in white, and Shift+drag paints. A marked token is measured from like a selected one, and a marked hex gets the Manual pulse. While the toolbar is open, Shift+click no longer adds to your selection.
Right-click a range source, or a weapon in its list, to pin its ring on the token. Pins stay after you move on and after you close the toolbar, until you unpin them or change scene. The TAH range toggles make the same pins.
Clear (Shift+G) removes your shapes and marks and keeps everything else. The ✕, Shift+R again, or Esc closes the toolbar. Esc stops placing a shape or mark first. Reopening brings your shapes, marks and source back, with no shape armed. Changing scene clears everything.
Click the ? for the full keybind list, read from your bindings, including T to step through the range sources.
Movement reach works for one token or a whole selection at once:


Notable options¶
| Option | What it does |
|---|---|
| HASE Chance Labels | Live success % over the roller during stat rolls, saves, and contests. |
| Range Preview While Attacking | Pulse the attacker's weapon/tech range on the canvas when an attack card prints. |

